CITY WALL

The starting point was a feeling — working late, surrounded by the scale and energy of a city at night. The goal was to bring that into a room without replicating any specific skyline. The piece had to be abstract enough to be interpretive, and alive enough to feel like a place.

The structure is modular bolt-together steel tube framing with layered building façades in front. Behind each façade: individually addressable LED panels diffused through frosted acrylic at each window opening. The lighting system is controlled by a centralized computer — the Governor Server — that handles per-window and per-building animation independently across the whole installation.

The programming enables randomized occupancy simulation, nighttime transition sequences, synchronized city-wide scenes, and custom animated effects. The goal was that no two moments look exactly the same.

Exposed hardware and fasteners are intentional. The mechanical structure isn't hidden — it's part of the visual language of the piece.

Inner Workings

The lighting system was built around individually addressable LED panels housed behind each building façade and diffused through frosted acrylic windows. All lighting elements are controlled through a centralized computer called the “Governor Server,” allowing per-window and per-building control across the entire installation. Custom programming enables dynamic behaviors such as randomized window activity, nighttime transitions, animated lighting effects, and synchronized city-wide scenes, creating the illusion of a living skyline.

The Practical

Mounting System: Final wall mounting solution — TBD

Structural Design: Internal layered structure designed around bolt-together steel tube spacers

Assembly Method: Modular mechanical assembly for easier servicing and disassembly

Aesthetic Features: Exposed hardware and fasteners intentionally integrated as part of the visual design language

Lighting Control: Individually addressable LED lighting with centralized scene control

Diffusion System: Frosted acrylic light diffusion behind each building façade

Control Architecture: Centralized “Governor Server” for per-window and per-building animation control

Programming Features: Custom animated lighting scenes, randomized occupancy simulation, and synchronized environmental effects

Materials: Steel, acrylic, custom electronics, and modular internal framing

Dimensions: TBD

Power Requirements: TBD

Estimated Cost: TBD

Project Status: Concept / Prototype Development Stage

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